Reflections & analysis about innovation, technology, startups, investing, healthcare, and more .... with a focus on Minnesota, Land of 10,000 Lakes. Blogging continuously since 2005.

Category: Games (Page 1 of 2)

Minnesota Startup NativeX Will Be Acquired by Chinese Mobile Ad Firm Mobvista

[Note: This post first appeared on Minnov8.com.]

Ryan (left) and Rob Weber, cofounders of NativeX.

Ryan (left) and Rob Weber, cofounders of NativeX.

Minnesota’s NativeX announced today it is being acquired by Guangzhou-based Mobvista, Asia’s largest mobile advertising company. The company said the all-cash deal is valued at 160 million yuan, or 25 million US dollars. Once the transaction is completed, NativeX will become a subsidiary of Mobvista.

NativeX was founded by Minnesota twin brothers Rob and Ryan Weber and traces its beginnings to a former company they and a third brother, Aaron, founded in St. Cloud more than 15 years ago, called Freeze.com. The firm later changed its name to W3i, then made a major transformation to mobile ad technology in early 2013, rebranding to NativeX. It specializes in monetization and advertising through proprietary native ad technology for mobile games and apps.

Mobvista also has offices in Hong Kong, Beijing, New Delhi, Singapore, and San Francisco. NativeX has offices in St. Cloud (Sartell), Minneapolis, San Francisco, and Finland.

Rob Weber will continue as CEO of NativeX, and serve as a vice president of the Mobvista Group. “We currently have 40 employees in Minnesota,” said Rob, “and we’re planning for all of our current employees to stay on. Also, as part of the growth opportunity presented in light of the merger, we plan to hire additional employees at both our Sartell and Minneapolis locations.”

Rob continued: “Ryan and I are very excited with our new partnership. Strategically, it makes sense to combine forces with a strong force in Eastern markets. We are planning to stay on board in the same roles we have now.”

The full text of the press release follows:  Continue reading

Mobile App Discovery Not Getting Easier; ‘Zombies’ Gaining

[Note: This post first appeared earlier today at Minnov8.com, where I am a contributor. Image credit: Telegraph UK.]

appsBasically, app discovery is a bitch, and the App Store is no longer the answer. That is the gist of a report on “2015 App Store Competition” published a couple days ago by an analytics firm in Berlin called Adjust. (PDF of the full report here.)

Minnesota developers are of course not strangers to this problem.  It’s especially painful for startups looking to get traction in today’s “mobile first” startup environment — and moreso if they don’t have Silicon Valley sized funding rounds.  I asked a couple of experienced mobile industry players here in Minnesota for their reaction to this news.  But first, more on the report.

Continue reading

W3i Rebrands and Launches New ‘Native’ Ad Platform; Names Trip Hawkins as Senior Advisor

(Note: This news appeared earlier this morning on Minnov8.com.)

NativeX_graphicW3i, one of Minnesota's largest and fastest-growing Internet companies, with headquarters in St. Cloud and offices in Minneapolis and San Francisco, just made a major announcement today.  The company has changed its name to NativeX and completely rebranded around a new platform to help developers better monetize their apps. The focus for W3i has long been primarily (though not exclusively) on game apps, so it's no surprise the announcement was timed to hit the wire as the company prepares for the huge Game Developers Conference, which takes place all next week in San Francisco.

With this move, the company is positioning to jump on what is becoming a clear trend toward advertising that is more specific, or native, to various web platforms, as opposed to the old, tired banner advertising, which everyone loves to hate.  W3i, now Native X, clearly wants to own the concept for apps, and what better way than to use the term right in their name?

A key part of the announcement today, adding mucho cred with the gaming community, is the addition
TripHawkinsof Trip Hawkins as an "advisor to the board."  Trip, whom the company rightfully calls an "industry giant," has a history going back to Apple's early days. You can read all about him here on his Wikipedia page.

“Native advertising is the future," Hawkins says in the news announcement. “Every major publisher on mobile and web has their eye on native advertising right now. NativeX is proving that we as an industry can do better than banner ads.”

What many observers would find even more interesting about this new initiative of W3i (now NativeX) is that a guy named Young Sohn is chairman of its board.  (More on Young below.)

I conducted an email interview with Rob Weber, cofounder and EVP of NativeX, after I got early word of this news last night:

Why did you decide to rebrand the company?

RobWeber"As we reviewed our marketing strategy, it became clear to us that the name 'W3i' didn't convey what we are all about. In the digital media world, most industry experts would agree that display advertising is broken. Even the largest banner ad units result in CPMs for publishers only in the $2.00 range, max. The reason for the low performance is display ads don't drive engagement, and ultimately value, for marketers. This is why Google invented a more 'native' ad unit for its business (paid search), Facebook created new ad units built for the news feed, Twitter launched sponsored tweets, and, locally, DoApp introduced 'RSS news ads.'  We are focused on solving this problem for consumer app developers, and we felt like the name 'nativeX' speaks directly to where we are headed — creating new, native ad units for developers that bring strong monetization to their business."

How did you get connected to Trip? What role will he play?

"I was first introduced to Trip about a year ago by a mutual friend on a trip to San Francisco. We stayed in touch, and it became clear he could help us in a number of ways. Trip will provide a strategic perspective to our board with respect to what is going on in mobile and in the app space, which is dominated by game apps. Trip will help us build even stronger ties and awareness within the broader app world, and specifically in the Bay Area. On a personal level, Trip has also been helpful as a mentor to me."

How long have you been planning this?  Who drove the rebranding?

"Plans have been in the works for a few months, and the rebranding effort has been led by our new VP of
DianaLaGattutaMarketing, Diana LaGattuta, based in San Francisco." [Ed.: Her photo at right, and her bio appears on the NatixeX web site.]

What changes will result to the organization locally, if any?

"In terms of local changes, we expect a clearer message to our target clients, along with the new technology we're launching, will enable us to continue to increase the value of our company, which will result in us ontinuing to hire even more folks locally."

How will this affect your SF organization? Will you be expanding it?

"We are looking to grow additional headcount in all three of our offices — St. Cloud, Minneapolis, and San Francisco. The Bay Area has a lot of relevant talent for a business like ours, and we plan to add significant headcount there. We've seen that the Bay Area talent we already have gives us the opportunity to increase our perspective, which helps the rest of the team grow faster."

Does it mean any significant new hiring plans right away?

"We have lots of hiring plans immediately. Check out our career page for specifics." [Ed.: That would be here. No specific jobs listed there as I publish this, but there sure is some enticing copy. And an email link to apply.]

What new partnerships, if any, will become a part of this new initiative?

"We will continue to ramp partnerships with mobile and desktop app developers. For example, in October we announced a new partnership with one of the globally most popular mobile app developers in the world, Imangi Studios, maker of the smash hit Temple Run. We have some other new partnerships that will be similar, but taking advantage of our new native technology."

What are the long-term implications in this for your company?

"We think the rebranding and new technology will help us create further differentiation in the market. We think we can own 'native advertising' within the app space. Expect to see more specifics in terms of new products, technology, partnerships, and more tied to this 'native' approach."

What if anything can we read into this because you have the Chief Strategy Officer of Samsung on your board?

"Young was 100% supportive of our rebranding."

Rob Weber and his company have long been champions of developers, not only helping them make money with their apps, but even helping them get funding to launch or expand. He wrote a guest post on VentureBeat earlier this month, Six ways the Five Horsemen of Tech can build better app ecosystems, in which he spoke about that. (The "Five Horseman" being Amazon, Apple, Facebook, Google, and Samsung.)

#3 Lend a Hand: Create Funding Programs for Developers

This one is also fairly obvious. On one hand, you have large thriving companies generating billions of dollars in revenue every year. On the other hand, you have an app market that gets more cutthroat every day and is filled with bootstrapped developers struggling to stay competitive. All of the horsemen should be creating sizable developer funds to help them build the teams and infrastructure they need to make great apps. Such funds would also encourage developers to leverage the horsemen’s technology and make something innovative on their platform. Samsung is a great example of this. With their recently announced $100 million Samsung Catalyst Fund, Samsung will expand their brand, work with great developers, and help build their app ecosystem as clarified at the recent Dive Into Media conference.

Horseman that does this the best: Samsung*

*Full disclosure, the Chairman of our board at nativeX, Young Sohn, is President and Chief Strategy Officer at Samsung, and is involved in overseeing Samsung’s fund.

Young Sohn will surely play a role in guiding NativeX to even more growth going forward. Stay tuned!

And, by the way, I'll be reporting from GDC next week myself, inlcuding updates about Minneapolis-based startup Canopy, which also will have a big presence there.

——-

(My disclosure: I provided consulting services to W3i in past years, but have no current contractual relationship with the firm.)

 

Two Minnesota Startups Are Showing Their Cool Products at #Blurcon

Sensus-TouchSensitiveCase-200wThe Blur Conference — all about the human-computer interface — just kicked off. It's taking place November 15th and 16th in Denver, right after the Defrag Conference.  It's at the same venue, the Omni Interlocken Resort in Broomfield, CO.  Two startups based in Minneapolis are previewing their cool, new products here: Canopy and QFO Labs

Mimix_NanoQ_Kickstarter-200w

Check them out!   You can follow them at www.twitter.com/canopyco and www.twitter.com/QFOlabs

 

‘Fly by feeling, not thinking’ – 3D Multi-Player Aerial Gaming by @QFOlabs … #Kickstarter

Mimix_NanoQ_Kickstarter-350wMaybe you caught the talk by the Kickstarter cofounder at the Walker Art Center here in Minneapolis the other night?  If so, perhaps you ran into one of the team members of local startup QFO Labs  — the latest Minnesota product gurus to launch an ambitious project on Kickstarter.  The trio seeks to raise $230,000 on the site by November 13. And it’s off to a great start, with backers including Chris Anderson, Editor in Chief of WIRED, and the very successful Kickstarter projects Pebble (which has now raised $10.2M) and SmartThings (our coverage here), along with WIRED’s Geek Dad, who published an awesome post about QFO Labs recently.

What’s it all about? QFO Labs describes its project as “real-life
aerial gaming with a flick of the wrist.” The product combines a
single-handed controller that makes a palm-sized quadcopter mimic your
movements. But this is no ordinary copter. I had the opportunity to meet
one of the team members, COO Jim Fairman, and learned this group has
been developing and perfecting its remote control quadcopters for more than five years.

QFOlabs-team-250wThe three-member team
has skills that include electrical engineering, software development,
estimation and control systems, material science, product management,
and intellectual property management. (In the photo, from left: John Condon, CTO; Brad Pedersen, CEO; Jim Fairman, COO.) The team met through a new
product development course at the University of Minnesota in 2007. “We
have a broad range of experience in areas such as unmanned aircraft
systems, manufacturing process improvement, medical device design, and
even running a science museum,” said Fairman.

Mimix_BlackBackground-275wThe controller, called “Mimix,” was designed to provide an intuitive experience. And what it also means is no more two-handed flying!
As it is tilted forward, back, left, or right, the “NanoQ” copter
responds “just like you think it should, so you feel engaged and in
control,” says the Kickstarter page. QFO Labs says the ergonomic design
of the Mimix controller is based on U.S. Air Force Human Factors data
for aircraft controls. “By using the latest sensors, radios, and
processors, Mimix puts you in command with precise, crisp control … so
simple that flying becomes second nature.”  The other cool description
QFO uses is this: “Now you can fly by feeling instead of thinking.”

QFO says its product will enable real-life, multi-player aerial games – indoors or out.  Think multi-team
dogfighting. You select your team through the Mimix controller, and the
LEDs then display your team colors on both the NanoQ and the Mimix.
With a pull of the trigger, you unleash a photon burst at your opponent.
If you hit their sensor pod, you score.

Here’s the video the team posted on Kickstarter:

 

Follow QFO Labs on Twitter here, and Like them on Facebook here.

QFO Labs says this first product is just the beginning. Ship date is
projected to be March 2013. The company plans to introduce a series of
products for real-life 3D gaming, and wants suggestions from its
Kickstarter backers on what they’d like to see for future games. Beyond
gaming, “our team has many more ideas about what to do with the
technology behind the Mimix and NanoQ,” it says.

Hackers Take Note!
The NanoQ uses an open communications protocol. You can connect your
computer to the Mimix through the USB port or optional USB RF dongle and
communicate wirelessly with the NanoQ to:
• Tweak the control parameters
• Update the NanoQ firmware
• Send control commands directly from a laptop
• Send customized signals out of the IR transmitter
• Receive craft telemetry such as attitude, control commands, and even raw sensor data

You can even connect your own electronics payload, like an Arduino,
camera, or home-brewed project to the auxiliary serial (UART + power)
port on the NanoQ.  And QFO promises a Developers Forum on its web site
where everyone can share in their achievements.

How to Back the QFO Labs Project
Just go to the Kickstarter page here and select your Reward Level.  I did — I’m a backer!  And I encourage all my followers to do the same…

Support innovation — help the
QFO Labs team reach their goal on Kickstarter. Their deadline of
November 13 is only 16 days away!

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