Reflections & analysis about innovation, technology, startups, investing, healthcare, and more .... with a focus on Minnesota, Land of 10,000 Lakes. Blogging continuously since 2005.

Tag: games

Minnesota’s W3i Lights Up the ‘Net with Its Latest App News

(This post first appeared on Minnov8.com, a site about web & Internet innovation in MInnesota.)

Okay, so there’s this company named Apple that I hear makes phones. And people tell me there’s been, uh, a bit of news lately about some new phone of theirs? 
IPhone4-FrontBackSide
Well, that media firestorm didn’t stop Minnesota’s W3i from deciding to jump in with some news of its own, which is actually related to the exploding ecosystem around Apple mobile devices.  That would be apps.

St. Cloud, MN-based W3i is in the app distribution business — in a big, profitable way (33 successive quarters thereof).  But till now that business has been all about desktop apps, and Windows only. Well, mark down yesterday as the day they entered the world of mobile, with this bombshell: W3i Launches New Incented Mobile App Distribution Service for iOS App Developers.  A separate version of the release, for consumers, gets more to the benefit: Consumers Can Now Earn Rewards for Installing Apps.  Those rewards, my friends, would be cash — for consumers who register at a W3i site called Apperang.com

Naturally, app fanboys and girls everywhere loved the news — after reading about it on some of the sites they frequent the most.  TechCrunch (MobileCrunch) ran this story: Apperang Pays You Cash to Download iPhone Apps… Ka-Ching!  And VentureBeat (MobileBeat) ran concurrently — amazing how that happens — with their take: Get paid to install apps with W3i Mobile Solutions and Apperang
W3i-logo+tag Numerous other sites and blogs picked up on it immediately, and Twitter was going crazy on it (just search on hashtags #apperang and #w3i).  [Oh, sure, there was a story in the Mpls StarTrib last week, too, but that didn't light up much of anything… <rimshot>]

Apperang-screenclip I asked the CEO of a local app development company for his reaction to this W3i news, from a business perspective:  ”The model and integration W3i has developed for desktop distribution has been a huge success in the past, so I wouldn’t bet against them on making their mobile version a success,” said Wade Beavers, CEO of DoApp Inc. “For developers wanting to get a core base of users fast, it makes sense to use this service. The key will be how long those users keep your app, because that’s where the return on investment is.”

I also asked one of Minnesota’s most experienced iPhone app developers for his reaction: “Will app publishers readily jump to use this type of service? Small developers, maybe,” said Bill Heyman of CodeMorphic. “But small developers may not have budget to support this type of promotion… Will it be enough to hit the tipping point for more organic sales because of a higher App Store ranking? Well, ultimately, it would depend on how much a company wants to spend to buy a ranking.”

But, actually, W3i signed on some pretty successful big developers for its private beta before the announcement yesterday (the service is now in public beta).  That list of launch advertisers — just those that let W3i use their names for PR purposes — includes these firms, with the name of their app in parentheses: Big Stack Studios (Sigma), Inert Soap (FingerZilla), Booyah (MyTown), Gist (Gist), Thinking Ape (Kingdoms at War), Flixster (Movies), Slacker Inc (Slacker Radio), xCube Labs (My Health Records – Health n Family), and infinidycorp (Zombies vs. Aliens).

I’m sure we’ll be hearing about a lot more, as W3i tells me they are crazy-busy now following up with other app companies who are inquiring.

(Disclosure: the author has had a consulting relationship with W3i for providing PR services.)

ETech Day 2: The Core of Fun

“Fun is a chemical response. It comes from the same place as chocolate and orgasm,” said Raph Koster, game developer. According to one researcher he cited, there are four types of fun: hard, easy, visceral, and social. Games, he said, are mostly hard fun. Raph then moved into telling us how magic works. “It’s about structure,” he said. “It’s the same in nature, physics, and social media.” Another word for structure is grammar, he said. “All it means is how things fit together. It’s not a bad word.” He showed slides of the structure of blues music — and even sang us some blues — telling us songs are really made up of other songs, overlapping. And visual compositions are made up of spaces. Raphkoster Similarly, games are made up of games — lots of little ones are in any good game, he said. Building games is about good “interaction design.” Then he ran us through a quick lesson in designing for fun, or applying game design to, for example, social media applications. He said you should have statistical features and opportunities for competition. “Never start an interaction with no context,” he said. And the participant must be able to prepare for the next encounter. Users should be able to solve challenges with a choice of tools, he said. “Reward them with different feedback. Variable feedback keeps things lively. And it should be visible to everyone.” Raph closed by telling us to check out his book site for more: www.TheoryofFun.com.