Graeme Thickins on Tech

Reflections & analysis about innovation, technology, startups, investing, healthcare, and more .... with a focus on Minnesota, Land of 10,000 Lakes. Blogging continuously since 2005.

Page 26 of 143

An Interview with United Healthcare Group’s Head of Innovation

On the lookout for hometown companies at CES, I had a chance to swing by the very impressive United Healthcare Group booth in the South Hall.  Actually, calling it a booth would not do it justice!  A “massive presence” would be a better description… 🙂

UHG-CES2013-booth

While there, I had the opportunity to meet Nick Martin, VP of Innovation and R&D. I chatted with him about the various technology-related healthcare initiatives the company was showing off at CES, and some of the partner firms UHG is working with on these initiatives.

Here’s my three-minute interview, as I posted it on SoundCloud:

It Was Tech-Conference Heaven This Week in Denver for #Defragcon and #Blurcon

Defrag-Blur-bannersBut if you follow me on Twitter, I guess you, uh, knew that… 🙂 Because it was nonstop, crazy, hair-on-fire tweeting from me Tuesday through Friday!! These back-to-back events were fantastic — I got to see many old friends, make some important new contacts, learn about lots of cool new startups, plus see some amazing new technology — particularly of the human-computer interface variety at the Blur event, Thursday evening and Friday.

The Twitter hashtags for both events were extremely active, to say the very least! Someone even posted a pie chart of the active tweeters towards the end of the first day of Defrag, which I reposted on Google+ here. I didn't get the total count of tweets at that point, but it had to be huuge, with #Defragcon surely a trending topic on Twitter for a while.

For some of my other coverage of both events, listen to these SoundCloud audio interviews I did during the three days, mostly of speakers or exhibitors. In addition, I posted all my photos to this Flicker set, covering both events. You can also see a blog post I did on this site, right before Blur, highlighting the two awesome Minneapolis startups I was instrumental in getting there: Canopy and QFO Labs, both of which made some amazing connections.

It was my sixth consecutive year at Defrag, ever since it began in 2007. It was my first Blur, which had previously been held twice in Orlando. This was the first year it was colocated with Defrag, which I understand will continue. The well known VC firm Foundry Group is a backer of these conferences, run by my longtime colleague and friend Eric Norlin, as well as the Glue conference developer event, held each May at the same location, the Omni Interlocken Resort in Broomfield, CO. Watch for the dates of the 2013 Glue, to be be announced soon on that web site.  It will be the fourth annual, and I intend to be there. Join me!

Two Minnesota Startups Are Showing Their Cool Products at #Blurcon

Sensus-TouchSensitiveCase-200wThe Blur Conference — all about the human-computer interface — just kicked off. It's taking place November 15th and 16th in Denver, right after the Defrag Conference.  It's at the same venue, the Omni Interlocken Resort in Broomfield, CO.  Two startups based in Minneapolis are previewing their cool, new products here: Canopy and QFO Labs

Mimix_NanoQ_Kickstarter-200w

Check them out!   You can follow them at www.twitter.com/canopyco and www.twitter.com/QFOlabs

 

‘Fly by feeling, not thinking’ – 3D Multi-Player Aerial Gaming by @QFOlabs … #Kickstarter

Mimix_NanoQ_Kickstarter-350wMaybe you caught the talk by the Kickstarter cofounder at the Walker Art Center here in Minneapolis the other night?  If so, perhaps you ran into one of the team members of local startup QFO Labs  — the latest Minnesota product gurus to launch an ambitious project on Kickstarter.  The trio seeks to raise $230,000 on the site by November 13. And it’s off to a great start, with backers including Chris Anderson, Editor in Chief of WIRED, and the very successful Kickstarter projects Pebble (which has now raised $10.2M) and SmartThings (our coverage here), along with WIRED’s Geek Dad, who published an awesome post about QFO Labs recently.

What’s it all about? QFO Labs describes its project as “real-life
aerial gaming with a flick of the wrist.” The product combines a
single-handed controller that makes a palm-sized quadcopter mimic your
movements. But this is no ordinary copter. I had the opportunity to meet
one of the team members, COO Jim Fairman, and learned this group has
been developing and perfecting its remote control quadcopters for more than five years.

QFOlabs-team-250wThe three-member team
has skills that include electrical engineering, software development,
estimation and control systems, material science, product management,
and intellectual property management. (In the photo, from left: John Condon, CTO; Brad Pedersen, CEO; Jim Fairman, COO.) The team met through a new
product development course at the University of Minnesota in 2007. “We
have a broad range of experience in areas such as unmanned aircraft
systems, manufacturing process improvement, medical device design, and
even running a science museum,” said Fairman.

Mimix_BlackBackground-275wThe controller, called “Mimix,” was designed to provide an intuitive experience. And what it also means is no more two-handed flying!
As it is tilted forward, back, left, or right, the “NanoQ” copter
responds “just like you think it should, so you feel engaged and in
control,” says the Kickstarter page. QFO Labs says the ergonomic design
of the Mimix controller is based on U.S. Air Force Human Factors data
for aircraft controls. “By using the latest sensors, radios, and
processors, Mimix puts you in command with precise, crisp control … so
simple that flying becomes second nature.”  The other cool description
QFO uses is this: “Now you can fly by feeling instead of thinking.”

QFO says its product will enable real-life, multi-player aerial games – indoors or out.  Think multi-team
dogfighting. You select your team through the Mimix controller, and the
LEDs then display your team colors on both the NanoQ and the Mimix.
With a pull of the trigger, you unleash a photon burst at your opponent.
If you hit their sensor pod, you score.

Here’s the video the team posted on Kickstarter:

 

Follow QFO Labs on Twitter here, and Like them on Facebook here.

QFO Labs says this first product is just the beginning. Ship date is
projected to be March 2013. The company plans to introduce a series of
products for real-life 3D gaming, and wants suggestions from its
Kickstarter backers on what they’d like to see for future games. Beyond
gaming, “our team has many more ideas about what to do with the
technology behind the Mimix and NanoQ,” it says.

Hackers Take Note!
The NanoQ uses an open communications protocol. You can connect your
computer to the Mimix through the USB port or optional USB RF dongle and
communicate wirelessly with the NanoQ to:
• Tweak the control parameters
• Update the NanoQ firmware
• Send control commands directly from a laptop
• Send customized signals out of the IR transmitter
• Receive craft telemetry such as attitude, control commands, and even raw sensor data

You can even connect your own electronics payload, like an Arduino,
camera, or home-brewed project to the auxiliary serial (UART + power)
port on the NanoQ.  And QFO promises a Developers Forum on its web site
where everyone can share in their achievements.

How to Back the QFO Labs Project
Just go to the Kickstarter page here and select your Reward Level.  I did — I’m a backer!  And I encourage all my followers to do the same…

Support innovation — help the
QFO Labs team reach their goal on Kickstarter. Their deadline of
November 13 is only 16 days away!

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